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 Wilderness rares

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Should this update come?
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Teabag
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PostSubject: Wilderness rares   Fri Jul 01, 2011 12:54 pm

I was thinking about removing all powerful items from the shops and make them as rare drops from npcs. These npcs will be in the wilderness wandering around. This gives the server a lot more edge and efficient economy.
Please remember that these npcs are not the kind of easy one that drop rares.(just like in runescape you don't expect skeletons to drop rune long swords).

The npcs only attacks you if you are in the wilderness
Very powerful ones such as demons will give rare stuff

i plan to add cave(s) that will contain powerful npcs without having to worry about getting pked(non pk zone and monster there won't auto attack)


this update is very easy but time consuming, however it can make pking much worth it, so be careful and bring only items you wish to risk, except for barrows, those are quite simple to get.
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PostSubject: Re: Wilderness rares   Mon Jul 04, 2011 10:13 pm

This is a good idea, accutally, what we should be doing is try to make the server AS MUCH AS POSSIBLE like RuneScape, but then add our own edge and customs, and arenas and so forth. Ideally, it should be "RuneScape + RevolutionScape"

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PostSubject: Re: Wilderness rares   Tue Jul 05, 2011 6:52 am

gimme about a week to format every shop and then add weak items
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